๐ Basic Lesson
Foundational complex systems concepts around the sheep flock: recognizing emergent flocking patterns and matching agents in the environment to their roles.
Project
Science Misconception-Focused Immersive Learning Environment
SMILE is a research project focused on designing and studying an immersive science learning environment that helps students understand emergent phenomena and address common misconceptions in complex systems. The environment combines interactive simulation, LLM-based agents, and opportunities for generative learning activities (e.g., making predictions) as well as metacognitive monitoring (e.g., confidence-check reflections).
An immersive open-world environment where learners control a virtual dog to explore animal groups exhibiting collective behaviors: sheep flocks, duck flocks, and bat swarms as analogies for emergent processes in complex systems.
Foundational complex systems concepts around the sheep flock: recognizing emergent flocking patterns and matching agents in the environment to their roles.
The three flocking rules from the Boids model (separation, cohesion, alignment) explored with the duck flock, covering Interactions and Relations.
Advanced ideas about Causality with the bat swarm: net effects vs. chain effects, common misconceptions, and transfer to phenomena like Earth's climate.
Learners can call a dynamic LLM-based Butterfly Tutor (powered by GPT-4o) at any time for adaptive, context-aware support. Its design follows three principles:
Animated snippets from the flocking simulator showing key features of the learning experience.
Learners answer prediction questions and toggle "Show Interactions" to reveal the invisible network of local interactions behind the flock's pattern.
Learners chat with the LLM-based tutor, which responds with context-aware, PAIR-C-grounded guidance about the emergent behavior around them.
Built-in prompts ask learners to predict flock behavior, then test their predictions by tweaking the alignment, cohesion, and separation sliders.
Learners explore advanced causality concepts with the bat swarm, testing whether emergent patterns hold as parameters such as speed change.
For open-ended questions, the system generates real-time elaborated feedback on student responses via the OpenAI API.
A gentle "Call Butterfly" prompt reminds learners that the LLM tutor is available without demanding interaction.
In a 2*2 experiment with 69 postsecondary students varying control agency (Yes/No parameter control) and questioning agency (Yes/No LLM-based tutor), There are no significant differences on learning gains detected across conditions. Greater engagement with the LLM-based tutor, particularly through content-focused interactions, was associated with higher learning gains. Time spent in exploratory regions (not formal lessons) also significantly predicted posttest performance, highlighting the importance of fostering meaningful engagement with both conversational tutors and interactive features in LLM-supported environments.
Amit Nair (Flocking Simulator)
Dr. Man Echo Su (PI, Project Lead)
Dr. Lidia Altamura (Postdoc collaborator)
Amit Nair (Research Assistant)
Prof. Tomohiro Nagashima (Advisor)
Developed through participatory design with a high school biology teacher and a domain expert in complexity science.